Tuesday, March 1, 2011

Playing Catch-Up

So, I may have gotten slightly ahead of myself when I decided to state I was going to post more, but here is another attempt at such things...

One a personal note, Nef was put down a couple weeks ago, and surprisingly was not too bad. Here is an uber-awful video where I do some end of the key s-key allstar movements...

Learn more at the WoW Wiki

Now, since I always said this was more of an advice/theorycrafting blog, here we go...


Thanks to recent 15% buff to purification, most of our heals are now in a competitive/comparable spot healing wise (125/110 = 1.136, so a 13.6% increase in healing) I could still complain about our coefficients lacking for most heals, especially as we progress further into the expansion. The buff to the coefficient of greater heal along with its base healing will probably keep that competitive.

10 Man Notes

My experience in this expansion has been solely in 10 man encounters, which is an entirely different monster than 25's in terms of possible spec and healing spell usage.

Now that we are working on heroics and I know the fights quite a bit better, I can see my healing percentages leveling off to more mana friendly levels.

4 pc T10 is a blessing, but also not really. It is wonderful in that it is a free 540 spirit, and if you look at your uptime, no matter your role, it should have an uptime of 90%+, but sadly does not stack with mana tide. It really is just a little extra "free" spirit since you are getting it for doing nothing different.

It is nice to know that we can seamlessly, for the most part, switch between raid and tank healing without a spec change.

Tank healing actually allows a lot of use of our mana efficient heals for the most part, I spent a lot of my time tank healing casting riptide, unleash elements, and healing wave, with the occasional greater healing wave. It is useful to note that we have a deadspot in our rotations where we will generally be casting a 3rd heal before our tidal waves buff comes back up; this spot can be filled with a healing surge (a better heal than greater without tidal waves up) or a healing wave depending on what type of damage you are looking at, or you can just sit and twidle your thumbs. People with telluric currents still specced could also consider a lightning bolt for some free mana here.

Raid healing is slightly more complicated on 10 man than, what I hear, 25. The general fight has people spread out so much so that your chain heal and healing rain become much less effective, and almost turns us into the "pally raid healer" of yesteryore, where we play wack-a-mole. Still, there are many opportunities during group phases in the current tier that allow you to get your ample fill of chain heals and healing rains in.


Stop talking about taking focused insight, it is at best a pvp talent, and does not reduce the cost of your heals. It reduces them by 75% of the shock's cost, for 30% more healing, and takes a gcd +25% of the shocks costs, which are quite expensive these days. There are things where this seems useful (while the buff is up, healing rain will receive this bonus until you cast a direct healing spell, using it), but it is not worth the points.

Telluric currents is something I would have swore by 2 months ago, I have long specced back out of it and no longer care. I think this is something that is great when you are clearing bosses which have a burn phase with low damage, and if you don't care about having a second resto PVE spec, I would suggest using it, but I doubt many of us have that opportunity, and although the mana return is excellent, my healing wave has moved into near mana neutral. I haven't had a fight since our healing was boosted that made we wish for this talent back to get some mana back. If you take it, drop points out the cheaper dispell, or extra healing on your earth shielded target, not movement speed. I don't know if you've noticed yet, but there is a lot of positional requirements to adhere to in the raiding environment, and you are getting a very nice boost over the boots enchant.

Ok, so I'm out of time for my break, since this post comes during some down time while I was waiting for sql code to pull out a few million records, time to get back to work.

I will try and do some at least better/more informative information soon, I promises it!

-B Rab

ps - unleash elements -> cast a heal and queue riptide, is appears the bug where the heal and riptide both get boosted is still not fixed...

pss - I like crit, it works as a mana regen tool. Haste is still an excellent way to increase throughput if you can afford it, and mastery is less lackluster than it was, but you wont catch me gemming or reforging to it

Thursday, January 20, 2011

Time to get it going again...

I wonder how many people were afflicted with the obviously very contagious, week-long disease that happened in December of 2010. Another one for the record books, I'm sure, I know I came down with it.

Conditions? Chronic leveling which lead to chronic wiping in heroics, followed by an intense desire to drink the pain away...

People wanted me to do work during that week, but I just replied with a...

... and kept on playing.

The guild is back up and raiding, but sadly the only thing keeping me in touch with the elemental side of being a shaman is the new shaman we have in guild who will take some work. To get things done, I have gone to spamming chain heals, healing surges, and healing rain...

Now that I am a goblin (*cry*) instead of a troll, I went female, so this song is only more appropriate. I have strongly considered making a macro that yells "She's my kind of rain!" to encourage people to flock to it. So far though, that's not necessary as a fellow country music (Yeah, I'm sure most of you are not) lover keeps yelling it over vent when I do it. It's not annoying...yet...

Shaman healing is apparently in the appropriate spot right now, which is sadly equivalent to druids, and under holy paladins and holy priests everywhere. At least disc seems to have no place in a raid, so we have that going for us, at least until the buffs to it. [Ed: This seems maybe too mean, sorry, I only want to imply that they seem to be doing the least for similar gear/skill levels]

Luckily, in 4.0.6, which I have mixed emotions about, we will be able to heal appropriately. I can put greater healing wave back into my healing arsenal, which is great, rather than spamming healing surge under the effect of tidal waves when someone needs heals. Unfortunately, I have also been pvping on a fotm ("Flavor of the Month") feral druid, and now they appear to be putting the serious hurt on them. Nerfing the bleed damage made complete sense to me, but for some reason taking away the ability to power shift out of snares seems odd. The iconic ability of a druid was the mobility this caused, and I think most people have learned to deal with this in some way or another over the last several years, so I am not sure why this is getting cut. Another interesting one is the removal of bloodlust type effects from arena. This is something I always thought was overpowered in arena, but it can be purged, so I figured that it was something that was evened out. The odd part of these ideas to me is the why now after so long?

Anyway, hopefully you can expect some new posts about resto gearing/speccing/glyphs in the near future. I know that there are several of these out there already if you search around on the web, or even in the armory. But I plan on either pointing people to good places for information or explaining any unique choices I may make, such as the necessity of telluric currents on many bosses (best two points I think I have ever spent).

Until then, the general strat remains the same for wow as it does for life...

Tank the jerk, kill him, heal the damage, and don't stand in shit...

B-Rab out

p.s. - Hey Blizzard, archeology is the biggest time-sink in the entire game, worse so than reps ever were, let me turn off types of digsites if I can only have 200 fragments in the near future. What am I supposed to do with 1300 fossil fragments? At least I got my trinket and ring, so it was semi-worth it.

[Ed: Update]
No disc-respect to disc priests! (It's a bad pun, sorry)